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behavior-tree

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

C#
2944
2 年前
bitbrain/beehave

🐝 behavior tree AI for Godot Engine

GDScript
2344
14 小时前

LimboAI - Behavior Trees and State Machines for Godot 4

C++
1663
10 天前

Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools

Java
1182
4 个月前
ashblue/fluid-behavior-tree

Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

C#
1040
3 个月前

Behavior Tree for Unity ECS (DOTS) framework

C#
475
3 年前

Behavior Trees Library for ROS (Robot Operating System). In C++ and python

C++
352
6 年前

Powerful Behavior Tree Editor using GraphView for Unity

C#
239
1 个月前

A GDScript implementation of a behavior tree for AI, built through Godot nodes.

GDScript
204
2 个月前

A lightweight library of Behavior Trees Library in C++.

C++
190
7 年前

owl-bt is editor for Behavior trees. It has been inspired by Unreal engine behavior trees in a way, that it supports special node items like decorators and services. This makes trees smaller and much more readable.

JavaScript
182
2 年前

Free GraphView-based Behavior Tree designer for Unity.

C#
172
3 年前

A curated list of awesome tools and libraries for deliberation in ROS 2.

148
2 个月前

Universal game server testing bot; 通用游戏服务器测试机器人

Go
148
4 个月前

Reinforcement learning models in ViZDoom environment

Python
133
3 年前

behavior tree for lua

Lua
129
4 个月前