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behavior-trees
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behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Behavior Trees Library for ROS (Robot Operating System). In C++ and python
C++ behavior tree single header library
A skill-based platform for ROS v.2 with knowledge representating, planning and reasoning
A lightweight library of Behavior Trees Library in C++.
AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)
Path planning implemented with behavior trees
Unity DOTS Behavior-Tree implementation
Typescript/Javascript behavior tree library with a fluent API
A simple C# example of Behavior Trees + Editor.
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
UHL - unreal helper library, helps working with AI, GAS, customizing editor and so on
Reactive Visual Scripting Behavior Tree Tool for Unity 2018.x+
unleash the power of behavior trees!
UHL - unreal helper library, helps working with AI, GAS, customizing editor and so on
KT-BT: A Framework for Knowledge Transfer Through Behavior Trees in Multirobot Systems
KT-BT: A Framework for Knowledge Transfer Through Behavior Trees in Multirobot Systems