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behavior-trees

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

C#
2943
2 年前

Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines

Java
1240
7 个月前

Behavior Trees Library for ROS (Robot Operating System). In C++ and python

C++
352
6 年前

A skill-based platform for ROS v.2 with knowledge representating, planning and reasoning

Python
199
6 个月前

A lightweight library of Behavior Trees Library in C++.

C++
190
7 年前

AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)

C++
175
5 年前

Unity DOTS Behavior-Tree implementation

C#
91
4 年前

Typescript/Javascript behavior tree library with a fluent API

TypeScript
72
5 年前

A simple C# example of Behavior Trees + Editor.

C#
68
3 年前

Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.

Go
66
10 个月前

Some Unity assets I worked on

C#
41
5 年前

UHL - unreal helper library, helps working with AI, GAS, customizing editor and so on

C++
37
1 天前

UHL - unreal helper library, helps working with AI, GAS, customizing editor and so on

C++
31
3 个月前

Stateless behavior trees for C# 7

C#
22
5 年前

KT-BT: A Framework for Knowledge Transfer Through Behavior Trees in Multirobot Systems

ASP.NET
16
9 个月前

KT-BT: A Framework for Knowledge Transfer Through Behavior Trees in Multirobot Systems

ASP.NET
15
9 个月前