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GLGpuSelect is a cross-platform drop-in replacement for opengl32.dll on Windows and libGL.so on Linux that enables per-application GPU selection
WebGraphicLibrary context is a lightweight npm package that provides a simple function to retrieve the WebGL context from an HTML canvas element.
A simple template for creating sprites in your JavaScript projects.
WebGraphicLibrary-buffer is a lightweight and efficient WebGL buffer wrapper. This library provides an easy-to-use interface for creating and managing WebGL buffers, making it convenient to handle vertex data, element indices, and more in your WebGL applications
Cross-platform bridge for OpenGL implementation. Used by `Black::Framework` to simplify the initialization and tuning of OpenGL on different platforms.
Cross-Platform Multithreaded OpenGL Framework
The "GL Texture" is a useful and efficient WebGL texture wrapper that simplifies handling textures in your projects. With this library, you can easily create, bind, and set texture data within your WebGL context. The installation is straightforward, and the library can be seamlessly integrated into your project using npm.