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lightmap
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Mesh parameterization / UV unwrapping library
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
In-browser lightmap/AO baker for react-three-fiber and ThreeJS
A script that handles converting Bakery RNM and SH directional lightmap bindings into a format that VRChat can process
Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.
An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.
Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)
A Blender addon supporting asset creation for Halo Reach, Halo 4, and Halo 2 Anniversary Multiplayer
This is a 3d engine written from scratch in my last semester on the university (Spring 2009)
id Software's Quake3 .MAP format compiler with BSP tree generation, polygon generation/optimization and bumpmapped lightmapping
Example Terraria Light Engine in Python and pseudo code to implement in any engine.
A system that allows for switching lightmaps at runtime. Allows for switching for individual renderers, switching for light probes and smooth switching by lerping.