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游戏引擎

维基百科

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

Modern C++14 library for the development of real-time graphical applications

C++
1750
5 年前

The Ultraviolet Framework is a .NET game development framework written in C#.

C#
547
2 年前

eepp is an open source cross-platform game and application development framework heavily focused on the development of rich graphical user interfaces.

C++
471
14 小时前

Modern Cross-Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdk

C++
157
6 年前

Repository for the blog post series "Rendering like it's 1996"

C
131
2 年前

Go 3D and 2D game engine using Vulkan (https://kaijuengine.org)

Go
111
21 天前

Game Engine Framework for the D programming language

D
53
4 年前

RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal

C++
53
20 天前

High-performance, Composable framework for Fully On Chain Games and Autonomous Worlds

TypeScript
37
24 天前

A game engine written for Windows using C++ and OpenGL 4.6.

C++
19
4 个月前

An implementation of the game Yinsh. Support for clients to play on a central server.

Python
12
6 年前

An attempt to create open source game engine for browser

TypeScript
9
1 个月前

DEPRECATED PROJECT IDEA - An abstracted modular game framework with integrated pixel editor and realtime asset manager and a level editor with dynamic block type definitions and a skeletal character animator and inverse kinematics and a game. Except no game.

JavaScript
7
10 年前

A simple 3D wireframe engine for education, entirely programmed in Python

Python
5
4 年前

3D game engine built from first-principles using only the 2D canvas API and TypeScript.

TypeScript
5
4 个月前