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游戏引擎
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Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
A fast entity component system (ECS) for C & C++
eepp is an open source cross-platform game and application development framework heavily focused on the development of rich graphical user interfaces.
Modern Cross-Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdk
Repository for the blog post series "Rendering like it's 1996"
Go 3D and 2D game engine using Vulkan (https://kaijuengine.org)
Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal
A game engine written for Windows using C++ and OpenGL 4.6.
Simple game engnine, that better than SFML and SDL
Mirror of the official GitLab hosted project
3D game engine in plain C
DEPRECATED PROJECT IDEA - An abstracted modular game framework with integrated pixel editor and realtime asset manager and a level editor with dynamic block type definitions and a skeletal character animator and inverse kinematics and a game. Except no game.
A simple 3D wireframe engine for education, entirely programmed in Python
3D game engine built from first-principles using only the 2D canvas API and TypeScript.