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游戏引擎

维基百科

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

Modern C++14 library for the development of real-time graphical applications

C++
1755
5 年前

The Ultraviolet Framework is a .NET game development framework written in C#.

C#
550
2 年前

eepp is an open source cross-platform game and application development framework heavily focused on the development of rich graphical user interfaces.

C++
489
1 天前

Modern Cross-Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdk

C++
158
6 年前

Repository for the blog post series "Rendering like it's 1996"

C
135
3 年前

Go 3D and 2D game engine using Vulkan (https://kaijuengine.org)

Go
119
8 天前

RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal

C++
62
5 个月前

Game Engine Framework for the D programming language

D
53
4 年前

High-performance, Composable framework for Fully On Chain Games and Autonomous Worlds

TypeScript
52
1 天前

A game engine written for Windows using C++ and OpenGL 4.6.

C++
22
4 个月前

An implementation of the game Yinsh. Support for clients to play on a central server.

Python
13
7 年前

An attempt to create open source game engine for browser

TypeScript
9
3 个月前

DEPRECATED PROJECT IDEA - An abstracted modular game framework with integrated pixel editor and realtime asset manager and a level editor with dynamic block type definitions and a skeletal character animator and inverse kinematics and a game. Except no game.

JavaScript
7
11 年前

A simple 3D wireframe engine for education, entirely programmed in Python

Python
6
5 年前

Visual Novel game engine inspired by RenPy.

Java
5
4 个月前