Repository navigation

#

xpbd

A research-oriented elastic body simulator

C++
384
3 年前

A floating character controller for Bevy

Rust
363
3 个月前

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.

C#
304
2 个月前

Simple rigid-body physics simulator powered by XPBD.

C
173
2 年前

Unity Position Based Dynamics in two dimensions

C#
107
8 个月前

a library for generating 2D colliders for bevy apps from images

Rust
97
2 个月前

eXtended Position based dynamics implementation with soft body virtual cutting

C++
79
3 年前

Javascript Tetrahedral FEM Simulation

JavaScript
67
2 年前

WebGPU XPBD Cloth Simulator Project to accompany guides on www.carmencincotti.com

TypeScript
59
1 年前
TypeScript
40
2 个月前

Lightweight 3D C++ OpenGL engine, with physics powered by XPBD

C++
17
2 年前

RoboSim is a project aimed at creating a user-friendly and customizable rigid body physics simulator for robotics.

C++
7
3 个月前

XPBD Cloth Simulation

C++
6
9 个月前

OpenGL game engine

C++
4
2 个月前

A lightweight, cross-platform, particle-oriented Unity physics engine specializing in deformable body simulation through XPBD (Extended Position Based Dynamics). POND leverages particle systems to deliver realistic and customizable soft body simulations, optimized for games and XR applications.

1
9 个月前

A physics engine written from scratch in C++ using Raylib for CS6323 Course at UT Dallas

C++
1
2 年前

Video game physics engine using Bevy by following Johan Helsing tutorial

Rust
1
1 年前

TETRA is a pipeline that enables seamless tetrahedral mesh export from Blender and import into Unity. Built on top of the tetrahedralization plugin developed by Matthias Müller (Ten Minute Physics), it extends the original work with a custom file format, a Blender exporter, and a Unity importer for volumetric mesh assets.

Python
1
2 个月前

This project was created for the ETH Zurich course "252-0546-00L Physically-Based Simulation in Computer Graphics" during the HS2024 semester.

C++
1
8 个月前

XPBD physics solver in WebAssembly

TypeScript
0
2 年前