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Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Simple rigid-body physics simulator powered by XPBD.
eXtended Position based dynamics implementation with soft body virtual cutting
Javascript Tetrahedral FEM Simulation
WebGPU XPBD Cloth Simulator Project to accompany guides on www.carmencincotti.com
XPBD physics in THREE.js
RoboSim is a project aimed at creating a user-friendly and customizable rigid body physics simulator for robotics.
A lightweight, cross-platform, particle-oriented Unity physics engine specializing in deformable body simulation through XPBD (Extended Position Based Dynamics). POND leverages particle systems to deliver realistic and customizable soft body simulations, optimized for games and XR applications.
A physics engine written from scratch in C++ using Raylib for CS6323 Course at UT Dallas
TETRA is a pipeline that enables seamless tetrahedral mesh export from Blender and import into Unity. Built on top of the tetrahedralization plugin developed by Matthias Müller (Ten Minute Physics), it extends the original work with a custom file format, a Blender exporter, and a Unity importer for volumetric mesh assets.
This project was created for the ETH Zurich course "252-0546-00L Physically-Based Simulation in Computer Graphics" during the HS2024 semester.